Senior Product Designer

Fourteen years designing calm, considered software.

Muhammed Sarhan — Cairo, Egypt

Fourteen years designing at the intersection of brand, interface, and systems — for teams across three continents, in fintech, healthcare, e-commerce, and digital media. This is a small archive of the work and the thinking behind it.

14+
Years designing
50+
Products shipped
3
Continents served
12
Industries explored
Scroll The work below
Industries served 14 years · 3 continents
01 Fintech 02 Healthcare 03 E-commerce 04 Digital Media 05 EdTech 06 On-demand 07 SaaS 08 Government 09 Travel 10 Web3 01 Fintech 02 Healthcare 03 E-commerce 04 Digital Media 05 EdTech 06 On-demand 07 SaaS 08 Government 09 Travel 10 Web3
01
A short manifesto

The interfaces that get used are the ones that get out of the way. My job is to get out of the way, beautifully.

I design with restraint. I edit more than I add. The portfolio below is a body of work that took fourteen years to look this quiet — every screen the residue of a hundred decisions you'll never see.

Notebook — In Progress

Recent studies, sketches,
and side quests.

Type Specimen — 2026
Aa
A type system designed for clarity at every scale.
Identity — 2025
m
A mark with patience.
Process
Make to think — never deck to decide.
Wireframe — Sketch No. 04
Every screen is a scaffold for a sentence the user is trying to say.
Currently in the lab
  • 01 Voice-first onboarding for fintech
  • 02 Token-driven motion language
  • 03 A small CMS for designers
  • 04 Arabic-first type primer
Updated weekly
03
About — Long Story Short

A designer, first.

I was born and raised in Cairo, and learned to design in print — where spacing is a moral position and a grid is only as good as the decisions it forces you to make. I fell into product when a client needed a website, and I never quite found my way back to paper.

Fourteen years later I'm still here, designing software from a desk in Cairo for teams across the Middle East, Europe, and North America — three continents, fifty-plus shipped products, and a long list of digital media platforms whose names you'd recognise.

I write code well enough to keep engineers honest, run my own research when I can, and care more about how a thing feels than how it photographs. The best design decisions are the ones nobody notices.

Speaks
English · Arabic
Reads
Type, brand books, complaints
Toolkit
  • Figma
  • Framer
  • Webflow
  • Cursor
  • Linear
  • Notion
  • Principle
  • After Effects
  • Protopie
  • Storybook
04
04 — Approach

A small process, repeated with intent.

I Step 01 / 04

Listen.

I start by understanding the business, the people, and the problem — not the brief. The right answer often hides in what nobody said out loud.

II Step 02 / 04

Frame.

I narrow the problem until it can fit on a single sheet of paper. If we can't agree on the question, no design will be the answer.

III Step 03 / 04

Make.

I prototype early and often. Real pixels in real flows beat decks every time — and they expose the assumptions a wireframe will hide.

IV Step 04 / 04

Refine.

I obsess over the last 10%: typography, motion, empty states, error copy. That's where craft lives.

05 — Say Hello

Liked what you saw? My inbox is open.

Thoughts on the work, a question about a project, an opinion you want to argue with — all welcome. I read every message and reply to most.